Aztec Pillar Column
Trim Sheet Material
My first Substance Designer project - a custom trim sheet for a Azteck style column! I started by sculpting the base in ZBrush, created the material setup in Designer, then brought it all into Blender for the final result.
![maya_faces_mat.jpg](https://static.wixstatic.com/media/6808c2_2cbc038cfcf4484f96e7e64309cf5c37~mv2.jpg/v1/fill/w_883,h_828,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/maya_faces_mat.jpg)
Viking Hut
3D Real-Time Environment
![viking_hut_00.jpg](https://static.wixstatic.com/media/6808c2_9d5f5fdf523b401bb26bebef3a5cbaad~mv2.jpg/v1/fill/w_957,h_541,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/viking_hut_00.jpg)
My very first real-time environment, created by following one of the 3D Tudor tutorials and rendered in Unreal Engine 5. I modelled the hut, the boat, and a few extra objects, then created the landscape in UE5. I was using landscape and foliage painting techniques and Quixel Megascans collection to populate the scene. I also went outside of the tutorial and made a blueprint for the boat (to make it float) and added fog using the EasyFog plug-in. I spent a lot of time tweaking cameras and settings to achieve a cinematic look.
![viking_hut_04.jpg](https://static.wixstatic.com/media/6808c2_b6095b27c4af45d8b766e81b99381f8b~mv2.jpg/v1/fill/w_832,h_470,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/viking_hut_04.jpg)
Cute Plant Keeper Robot
Handpainted 3D character
One of my personal works that was inspired by a beautiful illustration by Lina Kit. I wanted to create a fully hand-painted model with multiple texture sets and go through all the stages to produce a game-ready 3D character (without rigging). I started in Blender, blocking out the basic shapes using Lina Kit's concept art as a reference. Then I moved to ZBrush and sculpted everything. I decided to use dynamesh for most of the shapes as I wanted to experiment more with sculpting and not rely on my initial blocking-out topology. When I was happy with the high poly, I did manual retopology in Maya and separated the model into three parts. I used RizomUV to create UVs for every part. I then baked all main maps in Marmoset - I really like how easy it’s to manually adjust the cage for each object and generally prefer it to Painter for its cleaner results. After baking, I set up the low-poly model in Substance Painter, assigned all the maps, and created a base for hand-painting using smart masks, generators, and baked everything onto albedo map. For the final step, I imported textures from Substance into 3D-Coat and hand-painted all details. I used Cycles in Blender for all preview renders.
![Final_render_1.jpg](https://static.wixstatic.com/media/6808c2_3e1f4afa4eb541d2a72ba6848afe1646~mv2.jpg/v1/fill/w_949,h_536,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Final_render_1.jpg)
![Final_render_2.jpg](https://static.wixstatic.com/media/6808c2_0c1e79cc1af544bc81493f88852b0132~mv2.jpg/v1/fill/w_475,h_328,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Final_render_2.jpg)
![Final_render_3.jpg](https://static.wixstatic.com/media/6808c2_8a0ce7b202c74081bbf8b31faa423bbf~mv2.jpg/v1/fill/w_475,h_328,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Final_render_3.jpg)
![Final_render_4.jpg](https://static.wixstatic.com/media/6808c2_e9756e727a39416c91e5755e395ca129~mv2.jpg/v1/fill/w_453,h_313,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Final_render_4.jpg)
![render5.jpg](https://static.wixstatic.com/media/6808c2_eccf1678c96845ef8ed748f1d099f406~mv2.jpg/v1/fill/w_401,h_312,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/render5.jpg)
This personal project was inspired by Ilka Hesche's beautiful concept art https://www.artstation.com/artwork/ba3Vbk. My main goal was to practice baking sculpted flowers and leaves onto planes and creating a low poly model with all the details from a high poly.
It was a fun little project ☺️🌿
![Cute_Pot_1.jpg](https://static.wixstatic.com/media/6808c2_189ac013f50c45b89f5c2e940587aef4~mv2.jpg/v1/fill/w_899,h_547,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Cute_Pot_1.jpg)
Traditional British Pub
3D Environment
One of my personal project I've been working on in my spare time to practice Maya and Arnold workflows. Ive learned a lot working on this and it was really fun! Besides the bottles all models and materials were made by me. I used Substances Painter, RizomUV and ZBrush as well as Maya.
The bottles I downloaded from there: sketchfab
Everything was rendered in Arnold and I also used Photoshop for post processing.
![pub-renders_final4.jpg](https://static.wixstatic.com/media/6808c2_b202c382a6b04476995e989c159f2120~mv2.jpg/v1/fill/w_882,h_496,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/pub-renders_final4.jpg)
![](https://static.wixstatic.com/media/6808c2_908fb56c595e4231be3b7060b61e5bd5~mv2.jpg/v1/fill/w_882,h_496,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_908fb56c595e4231be3b7060b61e5bd5~mv2.jpg)
![pub-renders_final1.jpg](https://static.wixstatic.com/media/6808c2_103b91727aa24c178026e4771b39e545~mv2.jpg/v1/fill/w_882,h_496,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/pub-renders_final1.jpg)
![](https://static.wixstatic.com/media/6808c2_81104fdb3a5a47b6aa94d6e088f2f1d7~mv2.jpg/v1/fill/w_882,h_496,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_81104fdb3a5a47b6aa94d6e088f2f1d7~mv2.jpg)
Other 3D Work
![tanya-riarey-snapseed-4.jpg](https://static.wixstatic.com/media/6808c2_fc5e7440167549189ac26a17c272a88c~mv2.jpg/v1/fill/w_882,h_599,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/tanya-riarey-snapseed-4.jpg)
![Old_chest_3d.jpg](https://static.wixstatic.com/media/6808c2_ae162d8b943e4661bad0c471c93e1e4d~mv2.jpg/v1/fill/w_882,h_576,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Old_chest_3d.jpg)
![beer_pumps.jpg](https://static.wixstatic.com/media/6808c2_6fa09fdbcc6548ed85f8cf3dbf9df0ae~mv2.jpg/v1/fill/w_629,h_524,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/beer_pumps.jpg)
![](https://static.wixstatic.com/media/6808c2_5c46a9a02d264c099fb7c89001efc578~mv2.jpg/v1/fill/w_865,h_548,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_5c46a9a02d264c099fb7c89001efc578~mv2.jpg)
![](https://static.wixstatic.com/media/6808c2_79c5d67e0c9e4aef8763a334673c5f26~mv2.jpg/v1/fill/w_840,h_599,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_79c5d67e0c9e4aef8763a334673c5f26~mv2.jpg)
![](https://static.wixstatic.com/media/6808c2_74f29b519f094e989fca890aee39d9f4~mv2.jpg/v1/fill/w_842,h_587,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_74f29b519f094e989fca890aee39d9f4~mv2.jpg)
![](https://static.wixstatic.com/media/6808c2_8aea984cdc774f35a88a77366ef606cb~mv2.jpg/v1/fill/w_842,h_560,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_8aea984cdc774f35a88a77366ef606cb~mv2.jpg)
![](https://static.wixstatic.com/media/6808c2_71932d0f07dc45d9be5118242505ab40~mv2.jpg/v1/fill/w_842,h_560,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_71932d0f07dc45d9be5118242505ab40~mv2.jpg)
![](https://static.wixstatic.com/media/6808c2_06a5ff301f334a04b2513543921134bc~mv2.jpg/v1/fill/w_847,h_510,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_06a5ff301f334a04b2513543921134bc~mv2.jpg)
![](https://static.wixstatic.com/media/6808c2_dc158cab5f624db6959dd1f66c13f261~mv2.jpg/v1/fill/w_847,h_651,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6808c2_dc158cab5f624db6959dd1f66c13f261~mv2.jpg)
More of my 3D work & real time models can be seen here - ArtStation